Kelly returns for the second in an accidental nerd duology, in which three unrepentant weebs discuss the complications of importing and exporting works of entertainment, how these cultural exports are tweaked for international sensibilities, accessibility, and even censorship. … More How Do You Translate International Pop Culture?
This week, Kelly returns to the show to challenge the integrity of an old, old, old talking point so often trotted out in the wake of mass shootings (in that impossible space between “let the families grieve” and “politicize the tragedy”). How to explain the epidemic of gun deaths and massacres in this country? I don’t know. Ms. Pac-Man? Even though war veterans will tell you first-person shooters don’t adequately capture the trauma of combat (despite developers’ best… efforts?) and the sleeve-worn biases of ’90s-born moral panic, we’re back with the soft reboot of “video games cause problems,” which fell upon perhaps a new generation of ears, this time uncaring, Fortniting. … More Do Video Games Cause Real World Violence?
Comic Books, Anime Properties and Video Games all have one thing in common: Good and bad movie adaptations. In this episode, the guys discuss what adaptations require, what defines an adaptation in the first place, and where the trend of adaptations are heading for the future.
In this episode the guys return to Japan, discussing their exposure to anime, its writing trends compared to American fiction, and what they take away from both anime and Japanese video games.
The guys (Don, Harry and Peter) discuss the late 2018 Tumblr ban of Adult Content, how that is defined, the state of online sex work and more in this feelgood peek at the future.
Alt. Title: “Falling Back in Love”
Part 2 sees the guys discuss more video games, more anime, and more terrific writing that they discovered this past year!
The end is nigh! The guys go over the first half of their top ten lists of things they enjoyed throughout 2018, including some things they didn’t and honorable mentions.
Ethics in writing. Biased critique. Artist’s intent. Should stories and creative works come pre-packaged with affirmative morals we agree with?